Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

44 lines
1022 B
C++

// WaterDlg1.cpp : implementation file
//
#include "stdafx.h"
#include "mfc gos.h"
#include "WaterDlg1.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CWaterDlg1 dialog
CWaterDlg1::CWaterDlg1(CWnd* pParent /*=NULL*/)
: CDialog(CWaterDlg1::IDD, pParent)
{
//{{AFX_DATA_INIT(CWaterDlg1)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CWaterDlg1::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CWaterDlg1)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CWaterDlg1, CDialog)
//{{AFX_MSG_MAP(CWaterDlg1)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CWaterDlg1 message handlers