Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
222 lines
9.7 KiB
C
222 lines
9.7 KiB
C
//{{NO_DEPENDENCIES}}
|
|
// Microsoft Developer Studio generated include file.
|
|
// Used by MFC Gos.rc
|
|
//
|
|
#define IDD_ABOUTBOX 100
|
|
#define IDR_MAINFRAME 128
|
|
#define IDR_MFCGOSTYPE 129
|
|
#define IDR_RENDERMENU 130
|
|
#define IDD_TEXTPATH 132
|
|
#define IDI_ICON3D 133
|
|
#define IDD_EDITMLRSTATE 134
|
|
#define IDD_ALPHAMODE 135
|
|
#define IDD_FILTERMODE 136
|
|
#define IDD_WIREFRAME 137
|
|
#define IDD_LIGHTING 138
|
|
#define IDD_LIGHTLISTDLG 138
|
|
#define IDD_MISC 139
|
|
#define IDD_AMBIENTLIGHTPROPS 139
|
|
#define IDD_FOG 140
|
|
#define IDD_POINTLIGHTPROPS 140
|
|
#define IDD_PRIORITY 141
|
|
#define IDD_INFINITELIGHT 141
|
|
#define IDD_TEXTURE 142
|
|
#define IDD_SPOTLIGHT 142
|
|
#define IDD_STATE 143
|
|
#define IDD_BMPMAPDLG 143
|
|
#define IDD_LODRANGE 144
|
|
#define IDD_WATERDLG 147
|
|
#define IDD_SLIDEDLG 148
|
|
#define IDC_INTENSITY 1000
|
|
#define IDC_TERRAINREP 1000
|
|
#define IDC_START 1000
|
|
#define IDC_NUM1 1000
|
|
#define IDC_NUM2 1001
|
|
#define IDC_FADEIN 1001
|
|
#define IDC_NUM3 1002
|
|
#define IDC_ALPHA10 1004
|
|
#define IDC_ALPHA11 1005
|
|
#define IDC_ALPHAA1 1006
|
|
#define IDC_DETAILREP 1006
|
|
#define IDC_ALPHA1A 1007
|
|
#define IDC_WATERREP 1007
|
|
#define IDC_ALPHAAIA 1008
|
|
#define IDC_FILTER_NONE 1009
|
|
#define IDC_BUMPREP 1009
|
|
#define IDC_FILTER_BILINEAR 1010
|
|
#define IDC_EVNREP 1010
|
|
#define IDC_FILTER_TRILINEAR 1011
|
|
#define IDC_NORMREP 1011
|
|
#define IDC_WF_OFF 1012
|
|
#define IDC_WF_ONLY 1013
|
|
#define IDC_WF_ADD 1014
|
|
#define IDC_ZB_COMPARE 1015
|
|
#define IDC_ZB_WRITE 1016
|
|
#define IDC_BACKFACE 1017
|
|
#define IDC_FOG 1018
|
|
#define IDC_DITHERING 1019
|
|
#define IDC_P_CORRECTION 1020
|
|
#define IDC_TEXTURE 1021
|
|
#define IDC_FOGSTART 1022
|
|
#define IDC_FOGEND 1023
|
|
#define IDC_TEXTUREDSP 1027
|
|
#define IDC_FOGBOX 1028
|
|
#define IDC_MISCBOX 1029
|
|
#define IDC_ALPHABOX 1030
|
|
#define IDC_FILTERINGBOX 1031
|
|
#define IDC_WIREFRAMEBOX 1032
|
|
#define IDC_PER_ZBUFFER_COM 1033
|
|
#define IDC_PER_FILTER 1034
|
|
#define IDC_DELTA_ZBUFFER_COM 1035
|
|
#define IDC_DELTA_FILTER 1036
|
|
#define IDC_PER_TEXTURE 1037
|
|
#define IDC_DELTA_TEXTURE 1038
|
|
#define IDC_PER_WIREFRAME 1039
|
|
#define IDC_DELTA_WIREFRAME 1040
|
|
#define IDC_PER_ALPHA 1041
|
|
#define IDC_DELTA_ALPHA 1042
|
|
#define IDC_PRIORITYSLIDE 1043
|
|
#define IDC_PRIORITYNUM 1044
|
|
#define IDC_LIGHTBOX 1045
|
|
#define IDC_PER_FOG 1046
|
|
#define IDC_DELTA_FOG 1047
|
|
#define IDC_PER_BACKFACE 1048
|
|
#define IDC_DELTA_BACKFACE 1049
|
|
#define IDC_PER_DITHER 1050
|
|
#define IDC_DELTA_DITHER 1051
|
|
#define IDC_PER_PCORRECT 1054
|
|
#define IDC_DELTA_PCORRECT 1055
|
|
#define IDC_LIGHT_OFF 1056
|
|
#define IDC_LIGHT_CLASSIC 1057
|
|
#define IDC_SAVEBUT 1058
|
|
#define IDC_FOG_DISABLE 1059
|
|
#define IDC_FOG_OFOG 1060
|
|
#define IDC_FOG_OFOGCOLOR 1061
|
|
#define IDC_FOGLIST 1062
|
|
#define IDC_LIGHT_LIGHTMAP 1063
|
|
#define IDC_LIGHT_LMCLASS 1064
|
|
#define IDC_PER_LIGHT 1065
|
|
#define IDC_DELTA_LIGHT 1066
|
|
#define IDC_PER_PRIORITY 1067
|
|
#define IDC_PER_TCORRECT 1067
|
|
#define IDC_DELTA_PRIORITY 1068
|
|
#define IDC_PER_ZBUFFER_WRI 1069
|
|
#define IDC_DELTA_ZBUFFER_WRI 1070
|
|
#define IDC_DELTA_FOGSTART 1071
|
|
#define IDC_DELTA_FOGEND 1072
|
|
#define IDC_PRILEVEL 1073
|
|
#define IDC_ALPHALIST 1074
|
|
#define IDC_FILTERLIST 1075
|
|
#define IDC_WIREFRAMELIST 1076
|
|
#define IDC_LIGHTLIST 1077
|
|
#define IDC_ZBUFLIST 1078
|
|
#define IDC_TEXTURELIST 1079
|
|
#define IDC_BACKFACELIST 1080
|
|
#define IDC_DITHERLIST 1081
|
|
#define IDC_TCORRECTLIST 1082
|
|
#define IDC_STATELIST 1083
|
|
#define IDC_PER_PRI 1084
|
|
#define IDC_PER_ZBUF 1085
|
|
#define IDC_RED 1085
|
|
#define IDC_GREEN 1086
|
|
#define IDC_BLUE 1087
|
|
#define IDC_PER_SPECULAR 1088
|
|
#define IDC_ALPHA 1088
|
|
#define IDC_SPECULARLIST 1089
|
|
#define IDC_SPREADANGLE 1089
|
|
#define IDC_PER_COLORING 1090
|
|
#define IDC_DIRX 1090
|
|
#define IDC_COLORINGLIST 1091
|
|
#define IDC_DIRY 1091
|
|
#define IDC_LOCX 1092
|
|
#define IDC_DIRZ 1092
|
|
#define IDC_LOCY 1093
|
|
#define IDC_LOCZ 1094
|
|
#define IDC_POSX 1095
|
|
#define IDC_INNERRANGE 1095
|
|
#define IDC_POSY 1096
|
|
#define IDC_OUTERRANGE 1096
|
|
#define IDC_POSZ 1097
|
|
#define IDC_BROWSE 1097
|
|
#define IDC_INNERRANGE2 1098
|
|
#define IDC_OUTERRANGE2 1099
|
|
#define IDC_TERRAINBROWSE 1099
|
|
#define IDC_DETAILBRW 1100
|
|
#define IDC_WATERBRW 1101
|
|
#define IDC_BUMPBRW 1102
|
|
#define IDC_ENVBRW 1103
|
|
#define IDC_TERRAINTXT 1104
|
|
#define IDC_DETAILTXT 1105
|
|
#define IDC_WATERTXT 1106
|
|
#define IDC_BUMPTXT 1107
|
|
#define IDC_ENVTXT 1108
|
|
#define IDC_NORMTXT 1109
|
|
#define IDC_NRMBRW 1110
|
|
#define IDC_WSCROLLU 1111
|
|
#define IDC_WSCROLLV 1112
|
|
#define IDC_BSCROLLU 1113
|
|
#define IDC_END 1113
|
|
#define IDC_BSCROLLV 1114
|
|
#define IDC_FADEOUT 1114
|
|
#define IDC_NSCROLLU 1115
|
|
#define IDC_NSCROLLV 1116
|
|
#define IDC_SLIDER1 1118
|
|
#define IDC_SLIDER2 1119
|
|
#define IDC_SLIDER3 1120
|
|
#define IDC_ALIGN_STARTLOD 1125
|
|
#define IDC_ALIGN_X 1126
|
|
#define IDC_ALIGN_Y 1127
|
|
#define IDC_STATICALIGN 1128
|
|
#define IDC_STATICSTART 1129
|
|
#define IDC_STATICFADEIN 1130
|
|
#define IDC_STATICFADEOUT 1131
|
|
#define IDC_STATICEND 1132
|
|
#define ID_ALPHA_ONEZEROMODE 32771
|
|
#define ID_ALPHA_ONEONEMODE 32772
|
|
#define ID_ALPHA_ALPHAONEMODE 32773
|
|
#define ID_ALPHA_ONEALPHAMODE 32774
|
|
#define ID_ALPHA_ALPHAINVALPHAMODE 32775
|
|
#define ID_BACKFACE_ON 32777
|
|
#define ID_ZBUFFER_COMPARE 32779
|
|
#define ID_DITHERING_ON 32781
|
|
#define ID_FILTER_NONE 32783
|
|
#define ID_FILTER_BILINEAR 32784
|
|
#define ID_FILTER_TRILINEAR 32785
|
|
#define ID_FOG_ON 32787
|
|
#define ID_PERSPECTIVE_CORRECT 32789
|
|
#define ID_TEXTURE_ON 32791
|
|
#define ID_WIREFRAME_ON 32793
|
|
#define ID_ZBUFFER_WRITE 32795
|
|
#define ID_WIREFRAME_WIREFRAMETEXTURE 32798
|
|
#define ID_WIREFRAME_TEXTURE 32799
|
|
#define ID_OPTIONS_TEXTUREPATH 32800
|
|
#define ID_FILE_RELOAD 32801
|
|
#define ID_VIEW_3DVIEWWINDOW 32806
|
|
#define ID_VIEW_UPDATEONIDLE 32807
|
|
#define ID_EDIT_ADDLIGHT_POINTLIGHT 32808
|
|
#define ID_EDIT_ADDLIGHT_SPOTLIGHT 32809
|
|
#define ID_EDIT_ADDLIGHT_AMBIENTLIGHT 32810
|
|
#define ID_EDIT_ADDLIGHT_INFINITELIGHT 32811
|
|
#define ID_WINDOWS_LIGHTLIST 32814
|
|
#define ID_FILE_IMPORT 32815
|
|
#define ID_EDIT_ADDLIGHT_PROJECTLIGHT 32816
|
|
#define ID_VIEW_EXPANDALL 32817
|
|
#define ID_VIEW_COLLAPSEALL 32818
|
|
#define ID_VIEW_BUMPMAPTEST 32819
|
|
#define ID_ALPHA_KEYEDALPHAMODE 32820
|
|
#define ID_VIEW_WATERTEST 32824
|
|
#define ID_VIEW_WATERMETHOD2 32825
|
|
#define ID_VIEW_WATERMETHOD3 32826
|
|
|
|
// Next default values for new objects
|
|
//
|
|
#ifdef APSTUDIO_INVOKED
|
|
#ifndef APSTUDIO_READONLY_SYMBOLS
|
|
#define _APS_3D_CONTROLS 1
|
|
#define _APS_NEXT_RESOURCE_VALUE 149
|
|
#define _APS_NEXT_COMMAND_VALUE 32827
|
|
#define _APS_NEXT_CONTROL_VALUE 1133
|
|
#define _APS_NEXT_SYMED_VALUE 103
|
|
#endif
|
|
#endif
|