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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

198 lines
3.6 KiB
C++

#pragma once
class CDataBase
{
private:
int id;
public:
CDataBase (void) { }
virtual ~CDataBase (void) { }
};
class CEffectData : public CDataBase
{
private:
void ReadAudioData (void);
void ReadVideoData (void);
void WriteAudioData (void);
void WriteVideoData (void);
void InitAudio (void);
void InitVideo (void);
void InitialAudio (void);
void InitialVideo (void);
CString m_VideoFileName;
CString m_AudioFileName;
CString m_DataFileName;
CString m_Path;
CString m_Class;
CString m_StartRunning;
CString m_Translation;
CString m_RotationType;
// video data
CString m_FX;
CString m_VideoType;
CString m_Fog;
CString m_SimMode;
CString m_SimExecute;
CString m_VideoStatus;
CString m_Locator;
// audio data
CString m_AudioType;
CString m_Sample;
CString m_Loop;
CString m_MinRange;
CString m_MaxRange;
CString m_AudioStatus;
CString m_AudioShouldExecute;
CString m_AudioStartRunning;
public:
bool m_Dirty;
CEffectData (CString path);
~CEffectData (void);
void Init (void);
void InitialData (CString datafilename);
const CString VideoFileName (void) const
{
return m_VideoFileName;
}
const CString AudioFileName (void) const
{
return m_AudioFileName;
}
const CString DataFileName (void) const
{
return m_DataFileName;
}
const CString Path (void) const
{
return m_Path;
}
const CString Class (void) const
{
return m_Class;
}
const CString StartRunning (void) const
{
return m_StartRunning;
}
const CString Translation (void) const
{
return m_Translation;
}
const CString RotationType (void) const
{
return m_RotationType;
}
// video data
const CString FX (void) const
{
return m_FX;
}
const CString VideoType (void) const
{
return m_VideoType;
}
const CString Fog (void) const
{
return m_Fog;
}
const CString SimMode (void) const
{
return m_SimMode;
}
const CString SimExecute (void) const
{
return m_SimExecute;
}
const CString VideoStatus (void) const
{
return m_VideoStatus;
}
const CString Locator (void) const
{
return m_Locator;
}
// audio data
const CString AudioType (void) const
{
return m_AudioType;
}
const CString Sample (void) const
{
return m_Sample;
}
const CString Loop (void) const
{
return m_Loop;
}
const CString MinRange (void) const
{
return m_MinRange;
}
const CString MaxRange (void) const
{
return m_MaxRange;
}
const CString AudioStatus (void) const
{
return m_AudioStatus;
}
const CString AudioShouldExecute (void) const
{
return m_AudioShouldExecute;
}
const CString AudioStartRunning (void) const
{
return m_AudioStartRunning;
}
void VideoFileName (const char *p1);
void AudioFileName (const char *p1);
void DataFileName (const char *p1);
void Path (const char *p1);
void Class (const char *p1);
void StartRunning (const char *p1);
void Translation (const char *p1);
void RotationType (const char *p1);
// video data
void FX (const char *p1);
void VideoType (const char *p1);
void Fog (const char *p1);
void SimMode (const char *p1);
void SimExecute (const char *p1);
void VideoStatus (const char *p1);
void Locator (const char *p1);
// audio data
void AudioType (const char *p1);
void Sample (const char *p1);
void Loop (const char *p1);
void MinRange (const char *p1);
void MaxRange (const char *p1);
void AudioStatus (const char *p1);
void AudioShouldExecute (const char *p1);
void AudioStartRunning (const char *p1);
void ReadData (CString datafilename);
void WriteData (void);
};