Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

40 lines
843 B
C++

// ComposeInfo.h: interface for the CComposeInfo class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_COMPOSEINFO_H__61B14DF8_21B4_4EF9_AFED_6E4A5936224B__INCLUDED_)
#define AFX_COMPOSEINFO_H__61B14DF8_21B4_4EF9_AFED_6E4A5936224B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CImageGrinderView;
class CImageGrinderDoc;
class GridSeg
{
public:
int row,col;
GridSeg(int r,int c) {row=r; col=c;}
GridSeg() {}
};
class CComposeInfo
{
public:
void AddSeg(GridSeg &);
void Init(int size);
CImageGrinderView* CurView;
CImageGrinderDoc* CurDoc;
GridSeg Segs[1024];
int NumSeg,MaxSeg;
CComposeInfo();
virtual ~CComposeInfo();
};
#endif // !defined(AFX_COMPOSEINFO_H__61B14DF8_21B4_4EF9_AFED_6E4A5936224B__INCLUDED_)