Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

52 lines
1.4 KiB
C++

#if !defined(AFX_FEATURELIBFRAME_H__29974842_1810_11D3_A5F1_00902712C9AE__INCLUDED_)
#define AFX_FEATURELIBFRAME_H__29974842_1810_11D3_A5F1_00902712C9AE__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// FeatureLibFrame.h : header file
//
#include "FeatureLibDiag.h"
class CImageGrinderDoc;
/////////////////////////////////////////////////////////////////////////////
// CFeatureLibFrame frame
class CFeatureLibFrame : public CMDIChildWnd
{
DECLARE_DYNCREATE(CFeatureLibFrame)
protected:
CFeatureLibDiag *DiagPanel;
// Attributes
public:
CFeatureLibFrame(); // protected constructor used by dynamic creation
// Operations
public:
void SetDocument(CImageGrinderDoc *igdoc);
void Create(CMDIFrameWnd *Parent=NULL);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CFeatureLibFrame)
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CFeatureLibFrame();
// Generated message map functions
//{{AFX_MSG(CFeatureLibFrame)
afx_msg void OnClose();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_FEATURELIBFRAME_H__29974842_1810_11D3_A5F1_00902712C9AE__INCLUDED_)