Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

63 lines
1.9 KiB
C++

#if !defined(AFX_FEATURELIBVIEW_H__859FBB41_1A9A_11D3_A5F1_00902712C9AE__INCLUDED_)
#define AFX_FEATURELIBVIEW_H__859FBB41_1A9A_11D3_A5F1_00902712C9AE__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// FeatureLibView.h : header file
//
#include "FeatureLibDiag.h"
/////////////////////////////////////////////////////////////////////////////
// CFeatureLibView view
class CFeatureLibView : public CView
{
protected:
CFeatureLibView(); // protected constructor used by dynamic creation
DECLARE_DYNCREATE(CFeatureLibView)
CFeatureLibDiag *DiagPanel;
// Attributes
public:
// Operations
public:
int GetMaxWidth();
int MaxWid;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CFeatureLibView)
public:
virtual BOOL Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext = NULL);
virtual void OnInitialUpdate();
protected:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual void OnUpdate(CView* pSender, LPARAM lHint, CObject* pHint);
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CFeatureLibView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
// Generated message map functions
protected:
//{{AFX_MSG(CFeatureLibView)
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnFileExportFeaturefile();
afx_msg void OnFileImportFeatures();
afx_msg void OnEditSelectunusedfeatures();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_FEATURELIBVIEW_H__859FBB41_1A9A_11D3_A5F1_00902712C9AE__INCLUDED_)