Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
24 lines
559 B
C++
24 lines
559 B
C++
// HFFeature.h: interface for the CHFFeature class.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
#if !defined(AFX_HFFEATURE_H__9526D081_6077_11D3_8B36_00902712C9AE__INCLUDED_)
|
|
#define AFX_HFFEATURE_H__9526D081_6077_11D3_8B36_00902712C9AE__INCLUDED_
|
|
|
|
#if _MSC_VER > 1000
|
|
#pragma once
|
|
#endif // _MSC_VER > 1000
|
|
|
|
class CHFFeature
|
|
{
|
|
private:
|
|
int XLoc,YLoc,XSize,YSize;
|
|
|
|
public:
|
|
CHFFeature();
|
|
virtual ~CHFFeature();
|
|
|
|
};
|
|
|
|
#endif // !defined(AFX_HFFEATURE_H__9526D081_6077_11D3_8B36_00902712C9AE__INCLUDED_)
|