Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

55 lines
1.2 KiB
C++

// NewGridDlg.cpp : implementation file
//
#include "stdafx.h"
#include "imagegrinder.h"
#include "NewGridDlg.h"
/////////////////////////////////////////////////////////////////////////////
// CNewGridDlg dialog
CNewGridDlg::CNewGridDlg(CWnd* pParent /*=NULL*/)
: CDialog(CNewGridDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CNewGridDlg)
m_hires = FALSE;
m_XZones = 0;
m_YZones = 0;
//}}AFX_DATA_INIT
}
void CNewGridDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CNewGridDlg)
DDX_Check(pDX, IDC_HIRES, m_hires);
DDX_CBIndex(pDX, IDC_XZONES, m_XZones);
DDX_CBIndex(pDX, IDC_YZONES, m_YZones);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CNewGridDlg, CDialog)
//{{AFX_MSG_MAP(CNewGridDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CNewGridDlg message handlers
BOOL CNewGridDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
m_XZones = 1;
m_YZones = 1;
m_hires=FALSE;
UpdateData(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}