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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

50 lines
1.3 KiB
C++

#if !defined(AFX_TEXTURELIBFRAME_H__1B275D20_0C5E_11D3_A5F1_00902712C9AE__INCLUDED_)
#define AFX_TEXTURELIBFRAME_H__1B275D20_0C5E_11D3_A5F1_00902712C9AE__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// TextureLibFrame.h : header file
//
#include "TextureLibDiag.h"
/////////////////////////////////////////////////////////////////////////////
// CTextureLibFrame frame
class CTextureLibFrame : public CMDIChildWnd
{
DECLARE_DYNCREATE(CTextureLibFrame)
protected:
CTextureLibDiag *DiagPanel;
// Attributes
public:
CTextureLibFrame(); // protected constructor used by dynamic creation
// Operations
public:
BOOL OnIdle();
void Create(CMDIFrameWnd *Parent=NULL);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTextureLibFrame)
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CTextureLibFrame();
// Generated message map functions
//{{AFX_MSG(CTextureLibFrame)
afx_msg void OnClose();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TEXTURELIBFRAME_H__1B275D20_0C5E_11D3_A5F1_00902712C9AE__INCLUDED_)