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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

78 lines
1.6 KiB
C++

// UserValueDlg.cpp : implementation file
//
#include "stdafx.h"
#include "imagegrinder.h"
#include "UserValueDlg.h"
#include "ImageGrinderView.h"
/////////////////////////////////////////////////////////////////////////////
// CUserValueDlg dialog
CUserValueDlg::CUserValueDlg(CWnd* pParent /*=NULL*/)
: CDialog(CUserValueDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CUserValueDlg)
//}}AFX_DATA_INIT
IVal=NULL;
}
void CUserValueDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CUserValueDlg)
DDX_Control(pDX, IDC_USERVAL, m_ValSli);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CUserValueDlg, CDialog)
//{{AFX_MSG_MAP(CUserValueDlg)
ON_WM_VSCROLL()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CUserValueDlg message handlers
void CUserValueDlg::OnOK()
{
CDialog::OnOK();
}
void CUserValueDlg::OnCancel()
{
// CDialog::OnCancel();
}
void CUserValueDlg::OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar)
{
if(IVal)
*IVal=m_ValSli.GetPos();
Owner->OwnerView->UpdateHF();
CDialog::OnVScroll(nSBCode, nPos, pScrollBar);
}
int CUserValueDlg::DoModal(CHFPreview *wnd,int *ipt)
{
IVal=ipt;
Owner=wnd;
return CDialog::DoModal();
}
BOOL CUserValueDlg::OnInitDialog()
{
CDialog::OnInitDialog();
m_ValSli.SetRange(0,255);
if(IVal)
m_ValSli.SetPos(*IVal);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}