Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

47 lines
1.8 KiB
C

//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by ImageSpliter.rc
//
#define IDM_ABOUTBOX 0x0010
#define IDD_ABOUTBOX 100
#define IDS_ABOUTBOX 101
#define IDD_IMAGESPLITER_DIALOG 102
#define CG_IDD_PROGRESS 103
#define CG_IDS_PROGRESS_CAPTION 104
#define IDR_MAINFRAME 128
#define IDI_ICON1 130
#define IDC_IMGNAME 1000
#define IDC_BROWSE 1001
#define IDC_ROWS 1003
#define CG_IDC_PROGDLG_PROGRESS 1003
#define IDC_COLS 1004
#define CG_IDC_PROGDLG_PERCENT 1004
#define IDC_SPLIT 1005
#define CG_IDC_PROGDLG_STATUS 1005
#define IDC_OBASE 1006
#define IDC_TARDIR 1007
#define IDC_BROWSEDIR 1008
#define IDC_PPSEG 1011
#define IDC_BDPIXSEL 1012
#define IDC_USEEDGEBLEND 1015
#define IDC_EDGEDIST 1016
#define IDC_EDGEAMOUNT 1017
#define IDC_FIMAGEX 1019
#define IDC_FIMAGEY 1020
#define IDC_GO 1021
#define IDC_OUTFORMAT 1022
#define IDC_RORDER 1023
#define IDC_NUMBERS 1024
#define IDC_LETTERS 1025
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 132
#define _APS_NEXT_COMMAND_VALUE 32771
#define _APS_NEXT_CONTROL_VALUE 1026
#define _APS_NEXT_SYMED_VALUE 105
#endif
#endif