Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
452 lines
14 KiB
Plaintext
452 lines
14 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="LabRat" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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CFG=LabRat - Win32 Release
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# Begin Source File
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SOURCE=.\res\open_ha.cur
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# End Source File
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# Begin Source File
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SOURCE=.\s_lbrat.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\res\Toolbar.bmp
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|
# End Source File
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# Begin Source File
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SOURCE=.\res\zoom_in.cur
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|
# End Source File
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# Begin Source File
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SOURCE=.\zoom_in.cur
|
|
# End Source File
|
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# Begin Source File
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SOURCE=.\res\zoom_out.cur
|
|
# End Source File
|
|
# Begin Source File
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SOURCE=.\zoom_out.cur
|
|
# End Source File
|
|
# Begin Source File
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SOURCE=.\res\zoom_sel.cur
|
|
# End Source File
|
|
# Begin Source File
|
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|
SOURCE=.\zoom_sel.cur
|
|
# End Source File
|
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# End Group
|
|
# End Target
|
|
# End Project
|