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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

60 lines
1.2 KiB
C++

// ValueView.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CValueView view
#if !defined (CVALUEVIEW_H)
# define CVALUEVIEW_H
class CValueView;
#include "childfrm.h"
#include "traceline.hpp"
class CValueView : public CView
{
protected:
CValueView(); // protected constructor used by dynamic creation
DECLARE_DYNCREATE(CValueView)
// Attributes
public:
CChildFrame *myParent;
CDC *displayMemory;
Logical windowActive;
// Operations
public:
void Render(CRect placement);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CValueView)
public:
virtual void OnInitialUpdate();
protected:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CValueView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
// Generated message map functions
protected:
//{{AFX_MSG(CValueView)
afx_msg void OnSize(UINT nType, int cx, int cy);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
#endif