Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

34 lines
1.2 KiB
C

//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by MapCopy.rc
//
#define IDM_ABOUTBOX 0x0010
#define IDD_ABOUTBOX 100
#define IDS_ABOUTBOX 101
#define IDD_MAPCOPY_DIALOG 102
#define IDR_MAINFRAME 128
#define IDC_RADIO1 1000
#define IDC_RADIO2 1001
#define IDC_RADIO3 1002
#define IDC_EDIT_DIRECTORY 1003
#define IDC_BROWSE 1004
#define IDC_LIST_STATUS 1006
#define IDC_LIST_CONTENT 1008
#define IDC_LIST_TEMP 1009
#define IDC_ADDTEMP 1010
#define IDC_ADDCONTENT 1011
#define IDC_EXECUTE 1012
#define IDC_UPDATE 1013
#define IDC_SYNC_BUILDINGS 1014
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 129
#define _APS_NEXT_COMMAND_VALUE 32771
#define _APS_NEXT_CONTROL_VALUE 1015
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif