Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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928 B
C++

// ProgDlg.cpp : implementation file
//
#include "stdafx.h"
#include "MapShifter.h"
#include "ProgDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CProgDlg dialog
CProgDlg::CProgDlg(CWnd* pParent /*=NULL*/)
: CDialog(CProgDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CProgDlg)
m_Msg = _T("");
//}}AFX_DATA_INIT
}
void CProgDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CProgDlg)
DDX_Text(pDX, IDC_MSG, m_Msg);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CProgDlg, CDialog)
//{{AFX_MSG_MAP(CProgDlg)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CProgDlg message handlers