Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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C

//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by MapShifter.rc
//
#define IDD_MAPSHIFTER_DIALOG 102
#define IDR_MAINFRAME 128
#define IDD_PROGDLG 129
#define IDC_SHIFT 1000
#define IDC_MAPLIST 1001
#define IDC_SELECTALL 1002
#define IDC_CLEAR 1003
#define IDC_MSG 1004
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 130
#define _APS_NEXT_COMMAND_VALUE 32771
#define _APS_NEXT_CONTROL_VALUE 1005
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif