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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

67 lines
1.3 KiB
C++

// About.cpp : implementation file
//
#include "stdafx.h"
#ifdef STRICT // Already defined by stdafx,
#undef STRICT // so we avoid warning linking msg
#endif
#ifdef _MBCS // The same as above
#undef _MBCS
#endif
#if !defined(STUFF_STUFF_HPP)
#include "Stuff\Stuff.hpp"
#endif
#if !defined(MW4ANIMATIONSYSTEM_HPP)
#include <MW4\MW4AnimationSystem.hpp>
#endif
#undef Min
#undef Max
#include "Max.h"
#include "AnimationSuite.h"
#include "About.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAbout dialog
CAbout::CAbout(CWnd* pParent /*=NULL*/)
: CDialog(CAbout::IDD, pParent)
{
//{{AFX_DATA_INIT(CAbout)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CAbout::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAbout)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAbout, CDialog)
//{{AFX_MSG_MAP(CAbout)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CAbout message handlers