Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
89 lines
2.3 KiB
C++
89 lines
2.3 KiB
C++
#if !defined(AFX_EDITBATCH_H__A2C66456_A937_4488_8582_E385894BC5BD__INCLUDED_)
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#define AFX_EDITBATCH_H__A2C66456_A937_4488_8582_E385894BC5BD__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// EditBatch.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CEditBatch dialog
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class CEditBatch : public CDialog
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{
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// Construction
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public:
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CEditBatch(Page *,CWnd* pParent = NULL); // standard constructor
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Page *m_pPage;
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// Dialog Data
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//{{AFX_DATA(CEditBatch)
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enum { IDD = IDD_EDIT_BATCHPAGE };
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CEdit m_MegaNames;
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CEdit m_Hint;
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CButton m_checkFade;
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CButton m_checkCage;
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CEdit m_Cage;
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CButton m_checkAnim;
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CButton m_checkOBB;
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CEdit m_Obb;
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CEdit m_Skel;
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CEdit m_Anim;
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CEdit m_Path;
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CListBox m_listclass;
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CButton m_checkAlignX;
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CButton m_checkAlignY;
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CComboBox m_comboStartLOD;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CEditBatch)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CEditBatch)
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virtual BOOL OnInitDialog();
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virtual void OnOK();
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afx_msg void OnButtonLod0();
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afx_msg void OnButtonLod1();
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afx_msg void OnButtonLod2();
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afx_msg void OnButtonLod4();
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afx_msg void OnButtonLod5();
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afx_msg void OnButtonLoddam0();
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afx_msg void OnButtonLoddam1();
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afx_msg void OnButtonLoddam2();
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afx_msg void OnButtonLoddam3();
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afx_msg void OnButtonLoddam4();
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afx_msg void OnButtonLoddam5();
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afx_msg void OnButtonLod3();
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afx_msg void OnCheckAnim();
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afx_msg void OnCheckObb();
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afx_msg void OnBrowsePath();
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afx_msg void OnBrowseSkel();
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afx_msg void OnBrowseAnim();
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afx_msg void OnBrowseObb();
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afx_msg void OnBrowseCage();
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afx_msg void OnCheckCage();
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afx_msg void OnRadioChar();
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afx_msg void OnRadioShape();
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afx_msg void OnCheckCrossfade();
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afx_msg void OnBrowseHint();
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afx_msg void OnSelectMeganames();
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afx_msg void OnSelectStartLOD();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_EDITBATCH_H__A2C66456_A937_4488_8582_E385894BC5BD__INCLUDED_)
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