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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
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2026-06-24 21:28:16 -05:00

62 lines
1.8 KiB
C++

// SketonVeirify.hpp: interface for the SkeletonVerifyPanel class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SKELETONVEIRIFY_HPP__C28B8016_1AA9_11D3_9167_00609712FBEF__INCLUDED_)
#define AFX_SKELETONVEIRIFY_HPP__C28B8016_1AA9_11D3_9167_00609712FBEF__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#ifdef STRICT // Already defined by stdafx,
#undef STRICT // so we avoid warning linking msg
#endif
#ifdef _MBCS // The same as above
#undef _MBCS
#endif
#include "AnimationSuite.h"
typedef int (*LPSKELETONVERIFY_CALLBACKFN)(int,INode *,LPVOID);
class SkeletonVerifyPanel : public UtilityObj
{
protected:
HINSTANCE m_hInstance;
IUtil* m_iu;
HWND m_hPanel, m_hQuickFile;
public:
Interface* m_ip;
SkeletonVerifyPanel() {};
virtual ~SkeletonVerifyPanel() {};
// Overides of the UtilityObj class
void BeginEditParams(Interface* ip, IUtil* iu);
void EndEditParams(Interface* ip, IUtil* iu);
void DeleteThis() {}
void Init(HWND hWnd);
void Destroy(HWND hWnd);
void OnErrorCheck(LPSKELETONVERIFY_CALLBACKFN pFn);
int CheckBatch(LPSKELETONVERIFY_CALLBACKFN pFn,Interface *,char *);
int HandleSelChange(HWND);
int SkeletonVerify(LPSKELETONVERIFY_CALLBACKFN pFn, LPVOID lpVoid);
int SkeletonCompare(LPSKELETONVERIFY_CALLBACKFN,LPVOID);
int InitCompareMap();
private:
int CompareNode(INode *pNode,LPSKELETONVERIFY_CALLBACKFN pFn,LPVOID lpVoid);
int VerifyNode(INode *pNode,LPSKELETONVERIFY_CALLBACKFN pFn,LPVOID lpVoid);
int CheckCv(INode *pNode);
int AddNode(INode *pNode);
};
#endif // !defined(AFX_SKELETONVEIRIFY_HPP__C28B8016_1AA9_11D3_9167_00609712FBEF__INCLUDED_)