Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
112 lines
3.0 KiB
C++
112 lines
3.0 KiB
C++
// ThresholdDialog.cpp : implementation file
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//
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#include "stdafx.h"
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#ifdef STRICT // Already defined by stdafx,
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#undef STRICT // so we avoid warning linking msg
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#endif
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#ifdef _MBCS // The same as above
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#undef _MBCS
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#endif
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#include "ThresholdDialog.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// ThresholdDialog dialog
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ThresholdDialog::ThresholdDialog(CWnd* pParent /*=NULL*/)
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: CDialog(ThresholdDialog::IDD, pParent)
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{
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//{{AFX_DATA_INIT(ThresholdDialog)
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m_deleteOriginal = FALSE;
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m_offsetX = 8.0f;
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m_offsetY = 0.0f;
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m_offsetZ = 0.0f;
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m_offsetModelFlag = TRUE;
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//}}AFX_DATA_INIT
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}
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void ThresholdDialog::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(ThresholdDialog)
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DDX_Check(pDX, IDC_DELETE_CHECK, m_deleteOriginal);
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DDX_Text(pDX, IDC_OFFSET_X, m_offsetX);
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DDX_Text(pDX, IDC_OFFSET_Y, m_offsetY);
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DDX_Text(pDX, IDC_OFFSET_Z, m_offsetZ);
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DDX_Check(pDX, IDC_OFFSET_CHECK, m_offsetModelFlag);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(ThresholdDialog, CDialog)
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//{{AFX_MSG_MAP(ThresholdDialog)
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ON_BN_CLICKED(IDC_OFFSET_CHECK, OnOffsetCheck)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// ThresholdDialog message handlers
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void ThresholdDialog::OnOffsetCheck()
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{
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CButton *check_button = (CButton*)GetDlgItem(IDC_OFFSET_CHECK);
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//GetDlgItem(IDC_START_BUTTON)->EnableWindow(false);
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if (check_button->GetCheck() == 1)
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{
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GetDlgItem(IDC_X_TEXT)->EnableWindow(true);
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GetDlgItem(IDC_Y_TEXT)->EnableWindow(true);
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GetDlgItem(IDC_Z_TEXT)->EnableWindow(true);
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GetDlgItem(IDC_OFFSET_X)->EnableWindow(true);
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GetDlgItem(IDC_OFFSET_Y)->EnableWindow(true);
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GetDlgItem(IDC_OFFSET_Z)->EnableWindow(true);
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}
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else
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{
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GetDlgItem(IDC_X_TEXT)->EnableWindow(false);
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GetDlgItem(IDC_Y_TEXT)->EnableWindow(false);
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GetDlgItem(IDC_Z_TEXT)->EnableWindow(false);
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GetDlgItem(IDC_OFFSET_X)->EnableWindow(false);
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GetDlgItem(IDC_OFFSET_Y)->EnableWindow(false);
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GetDlgItem(IDC_OFFSET_Z)->EnableWindow(false);
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}
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}
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BOOL ThresholdDialog::OnInitDialog()
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{
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CDialog::OnInitDialog();
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if (m_offsetModelFlag)
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{
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GetDlgItem(IDC_X_TEXT)->EnableWindow(true);
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GetDlgItem(IDC_Y_TEXT)->EnableWindow(true);
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GetDlgItem(IDC_Z_TEXT)->EnableWindow(true);
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GetDlgItem(IDC_OFFSET_X)->EnableWindow(true);
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GetDlgItem(IDC_OFFSET_Y)->EnableWindow(true);
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GetDlgItem(IDC_OFFSET_Z)->EnableWindow(true);
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}
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else
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{
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GetDlgItem(IDC_X_TEXT)->EnableWindow(false);
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GetDlgItem(IDC_Y_TEXT)->EnableWindow(false);
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GetDlgItem(IDC_Z_TEXT)->EnableWindow(false);
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GetDlgItem(IDC_OFFSET_X)->EnableWindow(false);
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GetDlgItem(IDC_OFFSET_Y)->EnableWindow(false);
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GetDlgItem(IDC_OFFSET_Z)->EnableWindow(false);
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}
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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