Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
5 lines
176 B
Plaintext
5 lines
176 B
Plaintext
// Microsoft Developer Studio generated Help ID include file.
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// Used by AnimationSuite.rc
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//
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#define HIDC_STATIC 0x8093ffff // IDD_HILLADJUST_PANEL
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