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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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C

//
// Misc. noise functions from Texturing and Modeling A Procedural Approach
// Perlin, Musgrave...
//
float bias(float a, float b);
float gain(float a, float b);
float noise1(float arg);
float noise2(float vec[]);
float noise3(float vec[]);
float turbulence(float *v, float freq);
int Perm(int v);
#define MAX_OCTAVES 50
double fBm1(double point, double H, double lacunarity, double octaves);