Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
106 lines
3.1 KiB
C++
106 lines
3.1 KiB
C++
/**********************************************************************
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*<
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FILE: mods.h
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DESCRIPTION:
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CREATED BY: Rolf Berteig (based on prim.h)
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HISTORY:
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*> Copyright (c) 1994, All Rights Reserved.
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**********************************************************************/
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#ifndef __MODS__H
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#define __MODS__H
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#include "Max.h"
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//#include "reslib.h"
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#include "modsres.h"
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TCHAR *GetString(int id);
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#define EDITMESH_CLASS_ID 0x00050
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#define EDITSPLINE_CLASS_ID 0x00060
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#define EDITPATCH_CLASS_ID 0x00070
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#define EDITLOFT_CLASS_ID 0x00080
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#define CLUSTOSM_CLASS_ID 0x25215824
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#define RESET_XFORM_CLASS_ID 0x8d562b81
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#define CLUSTNODEOSM_CLASS_ID 0xc4d33
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extern ClassDesc* GetBombObjDesc();
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extern ClassDesc* GetBombModDesc();
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extern ClassDesc* GetBendModDesc();
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extern ClassDesc* GetTaperModDesc();
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extern ClassDesc* GetSinWaveObjDesc();
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extern ClassDesc* GetSinWaveModDesc();
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extern ClassDesc* GetLinWaveObjDesc();
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extern ClassDesc* GetLinWaveModDesc();
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extern ClassDesc* GetEditMeshModDesc();
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extern ClassDesc* GetEditSplineModDesc();
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extern ClassDesc* GetEditPatchModDesc();
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extern ClassDesc* GetTwistModDesc();
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extern ClassDesc* GetTwistModDesc2();
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extern ClassDesc* GetExtrudeModDesc();
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extern ClassDesc* GetClustModDesc();
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extern ClassDesc* GetSkewModDesc();
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extern ClassDesc* GetNoiseModDesc();
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extern ClassDesc* GetSinWaveOModDesc();
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extern ClassDesc* GetLinWaveOModDesc();
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extern ClassDesc* GetOptModDesc();
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extern ClassDesc* GetDispModDesc();
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extern ClassDesc* GetClustNodeModDesc();
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extern ClassDesc* GetGravityObjDesc();
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extern ClassDesc* GetGravityModDesc();
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extern ClassDesc* GetWindObjDesc();
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extern ClassDesc* GetWindModDesc();
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extern ClassDesc* GetDispObjDesc();
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extern ClassDesc* GetDispWSModDesc();
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extern ClassDesc* GetDeflectObjDesc();
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extern ClassDesc* GetDeflectModDesc();
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extern ClassDesc* GetUVWMapModDesc();
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extern ClassDesc* GetSelModDesc();
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extern ClassDesc* GetSmoothModDesc();
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extern ClassDesc* GetMatModDesc();
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extern ClassDesc* GetNormalModDesc();
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extern ClassDesc* GetSurfrevModDesc();
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extern ClassDesc* GetResetXFormDesc();
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extern ClassDesc* GetAFRModDesc();
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extern ClassDesc* GetTessModDesc();
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extern ClassDesc* GetDeleteModDesc();
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extern ClassDesc* GetMeshSelModDesc();
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extern ClassDesc* GetFaceExtrudeModDesc();
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extern ClassDesc* GetUVWXFormModDesc();
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extern ClassDesc* GetMirrorModDesc();
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extern ClassDesc* GetUnwrapModDesc();
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extern ClassDesc* GetBendWSMDesc();
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extern ClassDesc* GetTwistWSMDesc();
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extern ClassDesc* GetTaperWSMDesc();
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extern ClassDesc* GetSkewWSMDesc();
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extern ClassDesc* GetNoiseWSMDesc();
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// This is just temporary to make some extra mods so I can
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// implement the 'more' system in the modify panel.
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extern ClassDesc* GetBendModDesc2();
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extern ClassDesc* GetBendModDesc3();
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extern ClassDesc* GetBendModDesc4();
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extern ClassDesc* GetBendModDesc5();
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extern ClassDesc* GetSDeleteModDesc();
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// in mods.cpp
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extern HINSTANCE hInstance;
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// For 'Supports Object of Type' rollups
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extern BOOL CALLBACK DefaultSOTProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam);
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#define BIGFLOAT float(999999)
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#define NEWSWMCAT _T("Modifiers")
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#endif
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