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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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C

/**********************************************************************
*<
FILE: Poltest.h
DESCRIPTION: Template Utility
CREATED BY:
HISTORY:
*> Copyright (c) 1997, All Rights Reserved.
**********************************************************************/
#ifndef __POLTEST__H
#define __POLTEST__H
#ifdef STRICT // Already defined by stdafx,
#undef STRICT // so we avoid warning linking msg
#endif
#ifdef _MBCS // The same as above
#undef _MBCS
#endif
#pragma pack(push,8)
#include "Max.h"
#include "istdplug.h"
#include "utilapi.h"
#include "Control.h"
#include "Mapmoddup.hpp"
#include "Modstack.h"
#pragma pack(pop)
#include "resource.h"
TCHAR *GetString(int id);
extern ClassDesc* GetPoltestDesc();
extern HINSTANCE hInstance;
#endif // __POLTEST__H