Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
44 lines
838 B
C
44 lines
838 B
C
/**********************************************************************
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*<
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FILE: Poltest.h
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DESCRIPTION: Template Utility
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CREATED BY:
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HISTORY:
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*> Copyright (c) 1997, All Rights Reserved.
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**********************************************************************/
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#ifndef __POLTEST__H
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#define __POLTEST__H
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#ifdef STRICT // Already defined by stdafx,
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#undef STRICT // so we avoid warning linking msg
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#endif
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#ifdef _MBCS // The same as above
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#undef _MBCS
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#endif
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#pragma pack(push,8)
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#include "Max.h"
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#include "istdplug.h"
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#include "utilapi.h"
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#include "Control.h"
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#include "Mapmoddup.hpp"
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#include "Modstack.h"
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#pragma pack(pop)
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#include "resource.h"
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TCHAR *GetString(int id);
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extern ClassDesc* GetPoltestDesc();
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extern HINSTANCE hInstance;
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#endif // __POLTEST__H
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