Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
29 lines
997 B
C
29 lines
997 B
C
//{{NO_DEPENDENCIES}}
|
|
// Microsoft Developer Studio generated include file.
|
|
// Used by Poltest.rc
|
|
//
|
|
#define IDS_LIBDESCRIPTION 1
|
|
#define IDS_CATEGORY 2
|
|
#define IDS_CLASS_NAME 3
|
|
#define IDS_PARAMS 4
|
|
#define IDD_PANEL 101
|
|
#define IDC_CLOSEBUTTON 1000
|
|
#define IDC_DOSTUFF 1000
|
|
#define IDC_ROOTBUTTON 1001
|
|
#define IDC_NEWNODEMAP 1002
|
|
#define IDC_APPLYAGAIN 1003
|
|
#define IDC_COLOR 1456
|
|
#define IDC_EDIT 1490
|
|
//define IDC_SPIN 1496
|
|
|
|
// Next default values for new objects
|
|
//
|
|
#ifdef APSTUDIO_INVOKED
|
|
#ifndef APSTUDIO_READONLY_SYMBOLS
|
|
#define _APS_NEXT_RESOURCE_VALUE 111
|
|
#define _APS_NEXT_COMMAND_VALUE 40001
|
|
#define _APS_NEXT_CONTROL_VALUE 1007
|
|
#define _APS_NEXT_SYMED_VALUE 101
|
|
#endif
|
|
#endif
|