Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

33 lines
618 B
C++

#pragma once
#include "Proxies.hpp"
namespace Proxies {
class GenericProxy;
class Process
#if defined(_ARMOR)
: public Stuff::Signature
#endif
{
public:
Process();
Process(Stuff::NotationFile *data_file,bool bSuppress=true,void* fcn=NULL);
Stuff::Scalar
planeThicknessTolerance, // per meter of polygon area edge length
duplicateVertexTolerance, // per square meter of polygon area
colinearTolerance; // minimum edge cross product length
bool
continueProcess;
bool
suppress;
void*
errorfn;
void
TestInstance() const
{}
};
}