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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
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2026-06-24 21:28:16 -05:00

80 lines
1.6 KiB
C++

// ChildFrm.cpp : implementation of the CChildFrame class
//
#include "stdafx.h"
#include "Multitron.h"
#include "ChildFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CChildFrame
IMPLEMENT_DYNCREATE(CChildFrame, CMDIChildWnd)
BEGIN_MESSAGE_MAP(CChildFrame, CMDIChildWnd)
//{{AFX_MSG_MAP(CChildFrame)
ON_WM_MDIACTIVATE()
ON_WM_SHOWWINDOW()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CChildFrame construction/destruction
CChildFrame::CChildFrame()
{
}
CChildFrame::~CChildFrame()
{
}
BOOL CChildFrame::PreCreateWindow(CREATESTRUCT& cs)
{
if( !CMDIChildWnd::PreCreateWindow(cs) )
return FALSE;
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CChildFrame diagnostics
#ifdef _DEBUG
void CChildFrame::AssertValid() const
{
CMDIChildWnd::AssertValid();
}
void CChildFrame::Dump(CDumpContext& dc) const
{
CMDIChildWnd::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CChildFrame message handlers
void CChildFrame::OnMDIActivate(BOOL bActivate, CWnd* pActivateWnd, CWnd* pDeactivateWnd)
{
CMDIChildWnd::OnMDIActivate(bActivate, pActivateWnd, pDeactivateWnd);
}
void CChildFrame::OnShowWindow(BOOL bShow, UINT nStatus)
{
CMDIChildWnd::OnShowWindow(bShow, nStatus);
// TODO: Add your message handler code here
}