Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

70 lines
1.9 KiB
C++

// MultitronDoc.h : interface of the CMultitronDoc class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_MULTITRONDOC_H__DF72422E_B51F_4848_90DE_0AB71E52FD34__INCLUDED_)
#define AFX_MULTITRONDOC_H__DF72422E_B51F_4848_90DE_0AB71E52FD34__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "FileNode.h"
class CMultitronDoc : public CDocument
{
protected: // create from serialization only
CMultitronDoc();
DECLARE_DYNCREATE(CMultitronDoc)
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMultitronDoc)
public:
virtual BOOL OnNewDocument();
virtual void Serialize(CArchive& ar);
virtual void OnCloseDocument();
virtual BOOL OnOpenDocument(LPCTSTR lpszPathName);
virtual BOOL OnSaveDocument(LPCTSTR lpszPathName);
virtual BOOL CanCloseFrame(CFrameWnd* pFrame);
protected:
virtual BOOL SaveModified();
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CMultitronDoc();
CDocument *GetTextureDoc() {return m_pTexturePageDoc;}
Stuff::NotationFile *GetHintFile() {return m_pNoteFile;}
CString RemoveTexture(Stuff::Page *);
CDocument *OpenTexture(Stuff::Page *);
void CloseTexture(CDocument *);
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
Stuff::NotationFile *m_pNoteFile;
CDocument *m_pTexturePageDoc;
// Generated message map functions
protected:
//{{AFX_MSG(CMultitronDoc)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
void SetPathName(LPCTSTR lpszPathName, BOOL bAddToMRU = TRUE);
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MULTITRONDOC_H__DF72422E_B51F_4848_90DE_0AB71E52FD34__INCLUDED_)