Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

52 lines
1.6 KiB
C++

#if !defined(AFX_MULTITRONFRM_H__33C5EED8_85F9_4F52_B370_A34484379654__INCLUDED_)
#define AFX_MULTITRONFRM_H__33C5EED8_85F9_4F52_B370_A34484379654__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// MultitronFrm.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CMultitronFrm frame
class CMultitronFrm : public CMDIChildWnd
{
DECLARE_DYNCREATE(CMultitronFrm)
protected:
CMultitronFrm(); // protected constructor used by dynamic creation
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMultitronFrm)
public:
virtual BOOL Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle = WS_CHILD | WS_VISIBLE | WS_OVERLAPPEDWINDOW, const RECT& rect = rectDefault, CMDIFrameWnd* pParentWnd = NULL, CCreateContext* pContext = NULL);
protected:
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CMultitronFrm();
// Generated message map functions
//{{AFX_MSG(CMultitronFrm)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnMDIActivate(BOOL bActivate, CWnd* pActivateWnd, CWnd* pDeactivateWnd);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MULTITRONFRM_H__33C5EED8_85F9_4F52_B370_A34484379654__INCLUDED_)