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345 lines
10 KiB
C++

// NFOTeamDlg.cpp : implementation file
//
#include "stdafx.h"
#include "NFO File Editor.h"
#include "NFO File EditorDlg.h"
#include "NFOTeamDlg.h"
#include "NFOPropertiesDlg.h"
#include "NFORuleDlg.h"
#include "NFOErrorDlg.h"
#if 0 // def _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CNFOTeamDlg dialog
CNFOTeamDlg::CNFOTeamDlg(CWnd* pParent /*=NULL*/)
: CDialog(CNFOTeamDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CNFOTeamDlg)
//}}AFX_DATA_INIT
}
void CNFOTeamDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CNFOTeamDlg)
DDX_Control(pDX, IDC_TEAM_MAX_TON, m_MaxTotalTon);
DDX_Control(pDX, IDC_TEAM_NUM, m_TeamNum);
DDX_Control(pDX, IDC_SKIN, m_Skin);
DDX_Control(pDX, IDC_MIN_TON, m_MinTon);
DDX_Control(pDX, IDC_MAX_TON, m_MaxTon);
DDX_Control(pDX, IDC_MAX_COUNT, m_MaxCount);
DDX_Control(pDX, IDC_ALIGNMENT, m_Alignment);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CNFOTeamDlg, CDialog)
//{{AFX_MSG_MAP(CNFOTeamDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CNFOTeamDlg message handlers
void CNFOTeamDlg::OnOK()
{
// check the validity of the min and max tonnage
if ((m_MinTon.GetCurSel() != m_MinTon.GetCount() - 1) &&
(m_MaxTon.GetCurSel() != m_MaxTon.GetCount() - 1))
{
if (m_MinTon.GetCurSel() > m_MaxTon.GetCurSel())
{
CNFOErrorDlg dlg;
dlg.m_Error = "The minimum tonnage cannot be larger than the maximum tonnage.";
dlg.DoModal();
return;
}
}
CNFOPropertiesDlg* pParent = (CNFOPropertiesDlg*) GetOwner();
int curSel = -1;
if (pParent->m_bEditRule)
{
curSel = pParent->m_TeamList.GetSelectionMark();
}
else
{
char team_num[256];
m_TeamNum.GetLBText(m_TeamNum.GetCurSel(), team_num);
int cur_num = atoi(team_num);
// if we are adding, add the new item
for (int i = 0; i < pParent->m_TeamList.GetItemCount(); i++)
{
char cur_count[256];
pParent->m_TeamList.GetItemText(i, 0, cur_count, 256);
if (atoi(cur_count) > cur_num)
{
pParent->m_TeamList.InsertItem(i, team_num, 0);
curSel = i;
break;
}
}
// append the item at the end of the list
if (i == pParent->m_TeamList.GetItemCount())
{
pParent->m_TeamList.InsertItem(i, team_num, 0);
curSel = i;
}
}
ASSERT(curSel != -1);
char max_count[256];
char max_ton[256];
char min_ton[256];
char max_total_ton[256];
char alignment[256];
char skin[256];
// make sure that we get everything from the dialog
if (m_MaxTon.GetCurSel() != m_MaxTon.GetCount() - 1)
m_MaxTon.GetLBText(m_MaxTon.GetCurSel(), max_ton);
else
max_ton[0] = '\0';
if (m_MinTon.GetCurSel() != m_MinTon.GetCount() - 1)
m_MinTon.GetLBText(m_MinTon.GetCurSel(), min_ton);
else
min_ton[0] = '\0';
if (m_MaxTotalTon.GetCurSel() != m_MaxTotalTon.GetCount() - 1)
m_MaxTotalTon.GetLBText(m_MaxTotalTon.GetCurSel(), max_total_ton);
else
max_total_ton[0] = '\0';
if (m_MaxCount.GetCurSel() != m_MaxCount.GetCount() - 1)
m_MaxCount.GetLBText(m_MaxCount.GetCurSel(), max_count);
else
max_count[0] = '\0';
if (m_Skin.GetCurSel() != m_Skin.GetCount() - 1)
m_Skin.GetLBText(m_Skin.GetCurSel(), skin);
else
skin[0] = '\0';
if (m_Alignment.GetCurSel() != m_Alignment.GetCount() - 1)
m_Alignment.GetLBText(m_Alignment.GetCurSel(), alignment);
else
alignment[0] = '\0';
// store this in the team list
pParent->m_TeamList.SetItemText(curSel, 1, max_ton);
pParent->m_TeamList.SetItemText(curSel, 2, min_ton);
pParent->m_TeamList.SetItemText(curSel, 3, max_total_ton);
pParent->m_TeamList.SetItemText(curSel, 4, max_count);
pParent->m_TeamList.SetItemText(curSel, 5, skin);
pParent->m_TeamList.SetItemText(curSel, 6, alignment);
// Once we are done setting the text in the team list, we need to save the team data
int curPSel = pParent->m_PropertyList.GetSelectionMark();
TEAM_INFO* pTeamdata = pParent->FindTeamInfo(curPSel);
ASSERT(pTeamdata != NULL);
int team_count = pParent->m_TeamList.GetItemCount();
int cur_num = 0;
for (int i = 0; i < team_count; i++)
{
pParent->m_TeamList.GetItemText(i, 1, max_ton, 256);
pParent->m_TeamList.GetItemText(i, 2, min_ton, 256);
pParent->m_TeamList.GetItemText(i, 3, max_total_ton, 256);
pParent->m_TeamList.GetItemText(i, 4, max_count, 256);
pParent->m_TeamList.GetItemText(i, 5, skin, 256);
pParent->m_TeamList.GetItemText(i, 6, alignment, 256);
char cur_count[256];
pParent->m_TeamList.GetItemText(i, 0, cur_count, 256);
cur_num = atoi(cur_count) - 1;
pTeamdata->team_num[cur_num] = cur_num + 1;
if (max_ton[0] != '\0')
pTeamdata->max_ton[cur_num] = atoi(max_ton);
else
pTeamdata->max_ton[cur_num] = -1;
if (min_ton[0] != '\0')
pTeamdata->min_ton[cur_num] = atoi(min_ton);
else
pTeamdata->min_ton[cur_num] = -1;
if (max_total_ton[0] != '\0')
pTeamdata->max_total_ton[cur_num] = atoi(max_total_ton);
else
pTeamdata->max_total_ton[cur_num] = -1;
if (max_count[0] != '\0')
pTeamdata->max_team_count[cur_num] = atoi(max_count);
else
pTeamdata->max_team_count[cur_num] = -1;
if (skin[0] != '\0')
pTeamdata->skin[cur_num] = skin[0];
else
pTeamdata->skin[cur_num] = -1;
if (alignment[0] != '\0')
pTeamdata->alignment[cur_num] = atoi(alignment);
else
pTeamdata->alignment[cur_num] = -1;
}
pTeamdata->team_count = cur_num + 1;
// Done!
CDialog::OnOK();
}
BOOL CNFOTeamDlg::OnInitDialog()
{
CDialog::OnInitDialog();
CNFOPropertiesDlg* pParent = (CNFOPropertiesDlg*) GetOwner();
CNFOFileEditorDlg* pPParent = (CNFOFileEditorDlg*) pParent->GetOwner();
int i;
char rule_set_name[256];
pParent->m_PropertyList.GetItemText(pParent->m_PropertyList.GetSelectionMark(), 1, rule_set_name, 256);
int rule_set = -1;
for (i = 0; i < GameTypeCount; i++)
{
if (_stricmp(rule_set_name, pPParent->m_szScenarioName[i]) == 0)
{
rule_set = i;
break;
}
}
ASSERT(rule_set != -1);
// inits all the options
char intbuf[256];
for (i = 1; i < 17; i++)
m_MaxCount.AddString(_itoa(i, intbuf, 10));
for (i = 25; i <= 100; i += 5)
{
m_MaxTon.AddString(_itoa(i, intbuf, 10));
m_MinTon.AddString(_itoa(i, intbuf, 10));
}
for (i = 100; i < 1700; i = i + 100)
m_MaxTotalTon.AddString(_itoa(i, intbuf, 10));
for (i = 0; i < pParent->m_iMaxAlignment[rule_set]; i++)
m_Alignment.AddString(_itoa(i, intbuf, 10));
// 0 to 9 and a to z
for (i = 48; i < 58; i++)
{
char skin[2];
skin[0] = (char) i;
skin[1] = '\0';
m_Skin.AddString(skin);
}
for (i = 97; i < 123; i++)
{
char skin[2];
skin[0] = (char) i;
skin[1] = '\0';
m_Skin.AddString(skin);
}
m_MaxCount.AddString(pPParent->m_szDefault);
m_MaxTon.AddString(pPParent->m_szDefault);
m_MinTon.AddString(pPParent->m_szDefault);
m_MaxTotalTon.AddString(pPParent->m_szDefault);
m_Alignment.AddString(pPParent->m_szDefault);
m_Skin.AddString(pPParent->m_szDefault);
// now either grab the info or set to default
int curSel;
if (pParent->m_bEditRule)
{
// we are editing, so grab the info
curSel = pParent->m_TeamList.GetSelectionMark();
char team_num[256];
char max_count[256];
char max_ton[256];
char min_ton[256];
char max_total_ton[256];
char alignment[256];
char skin[256];
pParent->m_TeamList.GetItemText(curSel, 0, team_num, 256);
pParent->m_TeamList.GetItemText(curSel, 1, max_ton, 256);
pParent->m_TeamList.GetItemText(curSel, 2, min_ton, 256);
pParent->m_TeamList.GetItemText(curSel, 3, max_total_ton, 256);
pParent->m_TeamList.GetItemText(curSel, 4, max_count, 256);
pParent->m_TeamList.GetItemText(curSel, 5, skin, 256);
pParent->m_TeamList.GetItemText(curSel, 6, alignment, 256);
int found = m_MaxCount.FindStringExact(0, max_count);
if (found != CB_ERR)
m_MaxCount.SetCurSel(found);
else
m_MaxCount.SetCurSel(m_MaxCount.GetCount() - 1);
found = m_MaxTon.FindStringExact(0, max_ton);
if (found != CB_ERR)
m_MaxTon.SetCurSel(found);
else
m_MaxTon.SetCurSel(m_MaxTon.GetCount() - 1);
found = m_MinTon.FindStringExact(0, min_ton);
if (found != CB_ERR)
m_MinTon.SetCurSel(found);
else
m_MinTon.SetCurSel(m_MinTon.GetCount() - 1);
found = m_MaxTotalTon.FindStringExact(0, max_total_ton);
if (found != CB_ERR)
m_MaxTotalTon.SetCurSel(found);
else
m_MaxTotalTon.SetCurSel(m_MaxTotalTon.GetCount() - 1);
found = m_Alignment.FindStringExact(0, alignment);
if (found != CB_ERR)
m_Alignment.SetCurSel(found);
else
m_Alignment.SetCurSel(m_Alignment.GetCount() - 1);
found = m_Skin.FindStringExact(0, skin);
if (found != CB_ERR)
m_Skin.SetCurSel(found);
else
m_Skin.SetCurSel(m_Skin.GetCount() - 1);
// set the current team rule number
m_TeamNum.AddString(team_num);
m_TeamNum.SetCurSel(0);
m_TeamNum.EnableWindow(FALSE);
}
else
{
// we are adding a new one, so set them to default
curSel = pParent->m_TeamList.GetItemCount();
m_MaxCount.SetCurSel(m_MaxCount.GetCount() - 1);
m_MaxTon.SetCurSel(m_MaxTon.GetCount() - 1);
m_MinTon.SetCurSel(m_MinTon.GetCount() - 1);
m_MaxTotalTon.SetCurSel(m_MaxTotalTon.GetCount() - 1);
m_Alignment.SetCurSel(m_Alignment.GetCount() - 1);
m_Skin.SetCurSel(m_Skin.GetCount() - 1);
// set the current team rule number
char team_count[256];
pParent->m_PropertyList.GetItemText(pParent->m_PropertyList.GetSelectionMark(), 4, team_count, 256);
int count = atoi(team_count);
for (int i = 0; i < count; i++)
{
char cur_count[256];
itoa(i + 1, cur_count, 10);
LVFINDINFO f_info;
f_info.flags = LVFI_STRING;
f_info.psz = cur_count;
if (pParent->m_TeamList.FindItem(&f_info) == -1)
{
m_TeamNum.AddString(cur_count);
}
}
m_TeamNum.SetCurSel(0);
}
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}