Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

127 lines
5.4 KiB
C

//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by NFO File Editor.rc
//
#define IDC_RESTORE 3
#define IDM_ABOUTBOX 0x0010
#define IDD_ABOUTBOX 100
#define IDS_ABOUTBOX 101
#define IDD_NFOFILEEDITOR_DIALOG 102
#define IDR_MAINFRAME 128
#define IDD_NFOPROPERTY 130
#define IDD_NFORULE 132
#define IDD_NFOADDCYCLERULE 133
#define IDD_NFO_ERROR 135
#define IDD_NFOTEAM 136
#define IDD_NFOYESNO 137
#define IDD_NFOBOT 138
#define IDC_NFO_MISSIONS 1000
#define IDC_NFO_LIST 1001
#define IDC_NFO_REMOVE 1004
#define IDC_NFO_PROPERTIES 1005
#define IDC_NFO_ADD 1006
#define IDC_NFO_NAME 1007
#define IDC_CYCLE_ADD 1007
#define IDC_STATIC_NFO_FILENAME 1008
#define IDC_CYCLE_REMOVE 1008
#define IDC_STATIC_NFO_AUTHOR 1009
#define IDC_CYCLE_MOVE_UP 1009
#define IDC_STATIC_NFO_LINK 1010
#define IDC_CYCLE_MOVE_DOWN 1010
#define IDC_STATIC_NFO_LONGNAME 1011
#define IDC_CYCLE_SAVE 1011
#define IDC_STATIC_NFO_INFO 1012
#define IDC_CYCLE_REMOVE_ALL 1012
#define IDC_CYCLE_RESTORE 1013
#define IDC_NFO_AUTHOR 1014
#define IDC_NFO_INFO 1015
#define IDC_NFO_LINK 1016
#define IDC_NFO_LONGNAME 1017
#define IDC_NFO_PROPERTY_LIST 1018
#define IDC_NFO_TEAM_LIST 1019
#define IDC_NFO_BOT_LIST 1020
#define IDC_STATIC_RULE_NAME 1021
#define IDC_NFO_EDIT_RULE 1022
#define IDC_RULE_NAME 1022
#define IDC_NFO_ADD_RULE 1023
#define IDC_STATIC_RULE_SET 1023
#define IDC_NFO_ADD_TEAM 1024
#define IDC_STATIC_TEAM_COUNT 1024
#define IDC_NFO_EDIT_TEAM 1025
#define IDC_TEAM_COUNT 1025
#define IDC_STATIC_TEXT 1026
#define IDC_STATIC_SKIN 1026
#define IDC_NFO_REMOVE_RULE 1026
#define IDC_SCENARIO_TEXT 1027
#define IDC_SKIN 1027
#define IDC_NFO_REMOVE_TEAM 1027
#define IDC_STATIC_SERVER_CYCLE 1028
#define IDC_STATIC_KILL_COUNT 1028
#define IDC_STATIC_ALIGNMENT 1028
#define IDC_NFO_ADD_BOT 1028
#define IDC_SERVER_CYCLE_LIST 1029
#define IDC_STATIC_RESPAWN 1029
#define IDC_ALIGNMENT 1029
#define IDC_NFO_EDIT_BOT 1029
#define IDC_STATIC_FILE_NAME 1030
#define IDC_STATIC_NIGHT 1030
#define IDC_STATIC_NFO_LIST 1030
#define IDC_TEAM_NUM 1030
#define IDC_NFO_REMOVE_BOT 1030
#define IDC_STATIC_WEATHER 1031
#define IDC_NFO_RULE_NAME 1032
#define IDC_STATIC_RADAR 1032
#define IDC_NFO_FILE_NAME 1033
#define IDC_STATIC_STOCK 1033
#define IDC_STATIC_MAP_NAME 1034
#define IDC_STATIC_RULE 1035
#define IDC_STATIC_MIN_TON 1035
#define IDC_STATIC_TEAM 1036
#define IDC_STATIC_MAX_TON 1036
#define IDC_STATIC_GAME_LENGTH 1037
#define IDC_STATIC_BOT 1037
#define IDC_STATIC_MIN_LEVEL 1037
#define IDC_STATIC_TEAM_MAX_TON 1037
#define IDC_KILL_LIMIT 1038
#define IDC_STATIC_MAX_LEVEL 1038
#define IDC_STATIC_SCRIPT 1039
#define IDC_STATIC_ERROR 1040
#define IDC_STATIC_MAX_COUNT 1041
#define IDC_RESPAWN_LIMIT 1042
#define IDC_MAX_COUNT 1042
#define IDC_STOCK_MECH 1043
#define IDC_STATIC_TEAM_NUM 1043
#define IDC_NIGHT 1044
#define IDC_WEATHER 1045
#define IDC_STATIC_SEPARATOR 1045
#define IDC_RADAR_MODE 1046
#define IDC_STATIC_Q 1046
#define IDC_STATIC_SEPARATOR2 1046
#define IDC_STATIC_BOT_RULE 1047
#define IDC_STATIC_SEPARATOR3 1047
#define IDC_STATIC_BOT_TEAM 1049
#define IDC_RULE_SET 1050
#define IDC_TEAM 1050
#define IDC_STATIC_BOT_NUM 1051
#define IDC_SCRIPT 1051
#define IDC_MAP_NAME 1052
#define IDC_BOT_NUM 1052
#define IDC_MIN_TON 1053
#define IDC_MAX_TON 1054
#define IDC_GAME_LENGTH 1055
#define IDC_MIN_LEVEL 1055
#define IDC_TEAM_MAX_TON 1055
#define IDC_MAX_LEVEL 1056
#define IDC_BOT_RULE 1057
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 139
#define _APS_NEXT_COMMAND_VALUE 32771
#define _APS_NEXT_CONTROL_VALUE 1058
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif