Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
// PatchApplyDlg.h : header file
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//
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#if !defined(AFX_PATCHAPPLYDLG_H__3189E982_D0CF_4C3F_B9A8_4C7EC712B011__INCLUDED_)
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#define AFX_PATCHAPPLYDLG_H__3189E982_D0CF_4C3F_B9A8_4C7EC712B011__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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/////////////////////////////////////////////////////////////////////////////
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// CPatchApplyDlg dialog
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class CPatchApplyDlg : public CDialog
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{
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// Construction
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public:
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LPVOID PatchCallBack( UINT Id, LPVOID Parm);
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void FatalError(UINT id);
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CString GetTransString(UINT);
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void ApplyPatch();
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CPatchApplyDlg(CWnd* pParent = NULL); // standard constructor
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bool DoesFileExist(LPCSTR fname);
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bool DisplayReadMe();
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static bool NeedUpgrade();
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void RunPatch();
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bool InSetup;
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bool IsEnglish;
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bool Patching;
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bool ErrorProcessed;
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// Dialog Data
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//{{AFX_DATA(CPatchApplyDlg)
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enum { IDD = IDD_PATCHAPPLY_DIALOG };
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CProgressCtrl m_FileProg;
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CButton m_But;
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CProgressCtrl m_PatchProg;
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CString m_StatText;
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//}}AFX_DATA
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CPatchApplyDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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HICON m_hIcon;
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// Generated message map functions
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//{{AFX_MSG(CPatchApplyDlg)
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virtual BOOL OnInitDialog();
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afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
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afx_msg void OnPaint();
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afx_msg HCURSOR OnQueryDragIcon();
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afx_msg void OnExit();
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afx_msg void OnClose();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_PATCHAPPLYDLG_H__3189E982_D0CF_4C3F_B9A8_4C7EC712B011__INCLUDED_)
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