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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

120 lines
2.4 KiB
C++

// PeeperDoc.cpp : implementation of the CPeeperDoc class
//
#include "stdafx.h"
#include "Peeper.h"
#include "PeeperDoc.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CPeeperDoc
IMPLEMENT_DYNCREATE(CPeeperDoc, CDocument)
BEGIN_MESSAGE_MAP(CPeeperDoc, CDocument)
//{{AFX_MSG_MAP(CPeeperDoc)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPeeperDoc construction/destruction
CPeeperDoc::CPeeperDoc()
{
// TODO: add one-time construction code here
HNode::Initalize();
}
CPeeperDoc::~CPeeperDoc()
{
}
BOOL CPeeperDoc::OnNewDocument()
{
// if (!CDocument::OnNewDocument())
// return FALSE;
// TODO: add reinitialization code here
// (SDI documents will reuse this document)
return FALSE;
}
/////////////////////////////////////////////////////////////////////////////
// CPeeperDoc serialization
void CPeeperDoc::Serialize(CArchive& ar)
{
if (ar.IsStoring())
{
// TODO: add storing code here
}
else
{
}
}
/////////////////////////////////////////////////////////////////////////////
// CPeeperDoc diagnostics
#ifdef _DEBUG
void CPeeperDoc::AssertValid() const
{
CDocument::AssertValid();
}
void CPeeperDoc::Dump(CDumpContext& dc) const
{
CDocument::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CPeeperDoc commands
BOOL CPeeperDoc::OnOpenDocument(LPCTSTR lpszPathName)
{
// if (!CDocument::OnOpenDocument(lpszPathName))
// return FALSE;
DspPath=lpszPathName;
Parsed=false;
DoParse();
return TRUE;
}
void CPeeperDoc::DoParse()
{
if(!Parsed)
{
PathMan.ScanProject(DspPath);
FileTree.SetPathManager(&PathMan);
CString dsppath,dspbase;
dsppath=DspPath.Left(DspPath.ReverseFind('\\')+1);
dspbase=DspPath.Mid(DspPath.ReverseFind('\\')+1);
FileTree.ParseDsp(dspbase,dsppath);
Parsed=true;
}
}
BOOL CPeeperDoc::OnSaveDocument(LPCTSTR lpszPathName)
{
// TODO: Add your specialized code here and/or call the base class
return CDocument::OnSaveDocument(lpszPathName);
}