Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
#if !defined(AFX_DYNAPANEL_H__43823062_31F6_43D6_99B1_21299313C607__INCLUDED_)
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#define AFX_DYNAPANEL_H__43823062_31F6_43D6_99B1_21299313C607__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// DynaPanel.h : header file
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//
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class CurveSet;
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/////////////////////////////////////////////////////////////////////////////
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// CDynaPanel dialog
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class CDynaPanel : public CDialog
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{
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// Construction
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public:
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UINT dID;
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bool Initalized;
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CurveSet *MyCSet;
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CDynaPanel(UINT nIDTemplate,CWnd* pParent = NULL); // standard constructor
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virtual void UpdateControl() {};
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virtual void UpdateCurve() {};
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virtual void Set(void *pt) {};
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void Initalize(CWnd *par) { Create(dID,par); Initalized=true;};
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virtual void OnCancel() {}
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virtual void OnOK() {}
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// Dialog Data
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//{{AFX_DATA(CDynaPanel)
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// NOTE: the ClassWizard will add data members here
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CDynaPanel)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CDynaPanel)
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afx_msg void OnDestroy();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_DYNAPANEL_H__43823062_31F6_43D6_99B1_21299313C607__INCLUDED_)
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