Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
94 lines
2.5 KiB
C++
94 lines
2.5 KiB
C++
#if !defined(AFX_EDITMLRSTATEDLG_H__13CCAF64_6905_11D2_8409_00A0C933BCAC__INCLUDED_)
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#define AFX_EDITMLRSTATEDLG_H__13CCAF64_6905_11D2_8409_00A0C933BCAC__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// EditMLRStateDlg.h : header file
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//
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#include <GameOS\GameOS.hpp>
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#include <MLR\MLR.hpp>
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/////////////////////////////////////////////////////////////////////////////
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// CEditMLRStateDlg dialog
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class CEditMLRStateDlg : public CDialog
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{
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// Construction
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public:
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void UpdateState(int idx);
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CEditMLRStateDlg(CWnd* pParent = NULL); // standard constructor
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Stuff::DynamicArrayOf<MidLevelRenderer::MLRState> *States;
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CButton m_Alpha10, m_Alpha11, m_Alpha1A, m_AlphaA1, m_AlphaAIA;
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CButton m_LightOff, m_LightClassic, m_LightMap,m_LightMapClass;
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CButton m_FilterNone,m_FilterBiLinear,m_FilterTriLinear;
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CButton m_WFOff, m_WFOnly, m_WFAdd;
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void SetStates(Stuff::DynamicArrayOf<MidLevelRenderer::MLRState> *stt);
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// Dialog Data
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//{{AFX_DATA(CEditMLRStateDlg)
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enum { IDD = IDD_EDITMLRSTATE };
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CListBox m_StateList;
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CComboBox m_FogNum;
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CStatic m_TextureText;
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int m_AlphaList;
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int m_BackFaceList;
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int m_DitherList;
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int m_FilterList;
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int m_LightList;
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int m_TCorrectList;
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int m_TextureList;
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int m_ZBWriteList;
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int m_ZBCompareList;
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int m_WireFrameList;
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int m_FogList;
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int m_PriList;
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BOOL m_PAlpha;
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BOOL m_PBackFace;
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BOOL m_PDither;
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BOOL m_PFilter;
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BOOL m_PFog;
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BOOL m_PLight;
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BOOL m_PPriority;
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BOOL m_PTCorrect;
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BOOL m_PTexture;
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BOOL m_PWireFrame;
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BOOL m_PZBWrite;
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BOOL m_PZBCompare;
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BOOL m_PColoring;
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BOOL m_PSpecular;
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int m_ColoringList;
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int m_SpecularList;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CEditMLRStateDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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void DisableControls();
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void ReadState(int stidx);
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int LastState;
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// Generated message map functions
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//{{AFX_MSG(CEditMLRStateDlg)
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virtual BOOL OnInitDialog();
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afx_msg void OnSavebut();
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virtual void OnOK();
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afx_msg void OnFogDisable();
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afx_msg void OnFogOfog();
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afx_msg void OnFogOfogcolor();
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afx_msg void OnSelchangeStatelist();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_EDITMLRSTATEDLG_H__13CCAF64_6905_11D2_8409_00A0C933BCAC__INCLUDED_)
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