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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
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2026-06-24 21:28:16 -05:00

60 lines
1.5 KiB
C++

#if !defined(AFX_EVENTPROPS_H__B5699EC6_6F03_41B4_9FA7_9DFCC2929AC6__INCLUDED_)
#define AFX_EVENTPROPS_H__B5699EC6_6F03_41B4_9FA7_9DFCC2929AC6__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// EventProps.h : header file
//
#include <GosFx\GosFx.hpp>
#include <GosFx\EffectLibrary.hpp>
/////////////////////////////////////////////////////////////////////////////
// CEventProps dialog
class CEventProps : public CDialog
{
// Construction
public:
CEventProps(CWnd* pParent = NULL); // standard constructor
gosFX::Event *CurEvt;
// Dialog Data
//{{AFX_DATA(CEventProps)
enum { IDD = IDD_NEWEVENTDLG };
float m_ETime;
float m_xpos;
float m_ypos;
float m_zpos;
BOOL m_LoopFlag;
int m_SimSpace;
float m_EndDist;
float m_StartDist;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CEventProps)
public:
virtual int DoModal(gosFX::Event *evt);
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CEventProps)
virtual BOOL OnInitDialog();
virtual void OnCancel();
virtual void OnOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_EVENTPROPS_H__B5699EC6_6F03_41B4_9FA7_9DFCC2929AC6__INCLUDED_)