Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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C

#ifndef EXPORT_H_
#define EXPORT_H_
#include <GosFx\GosFx.hpp>
#include <GosFx\Effect.hpp>
#include <MLR\MLR.hpp>
#include <MLR\MLRState.hpp>
void ExportEffect(FILE *fl,gosFX::Effect::Specification *spec,CString prefix="");
void ExportCurve(FILE *fl,gosFX::Curve *Curve,char *CurveName,CString prefix="");
void ExportState(FILE *fl,MidLevelRenderer::MLRState *State,char *Name,CString prefix="");
bool IsRootEffect(gosFX::Effect::Specification *spec);
#endif