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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
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2026-06-24 21:28:16 -05:00

95 lines
1.8 KiB
C++

// NumPanel.cpp : implementation file
//
#include "stdafx.h"
#include "pixelwhippro.h"
#include "NumPanel.h"
#include "CurveSet.h"
extern CPixelWhipProApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CNumPanel dialog
CNumPanel::CNumPanel(CWnd* pParent /*=NULL*/)
: CDynaPanel(CNumPanel::IDD, pParent)
{
//{{AFX_DATA_INIT(CNumPanel)
m_NumVal = 0;
//}}AFX_DATA_INIT
NeedUpdate=false;
}
void CNumPanel::DoDataExchange(CDataExchange* pDX)
{
CDynaPanel::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CNumPanel)
DDX_Text(pDX, IDC_NUM, m_NumVal);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CNumPanel, CDynaPanel)
//{{AFX_MSG_MAP(CNumPanel)
ON_EN_CHANGE(IDC_NUM, OnChangeNum)
ON_WM_TIMER()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CNumPanel message handlers
void CNumPanel::UpdateControl()
{
m_NumVal=*intval;
UpdateData(FALSE);
}
void CNumPanel::Set(void *pt)
{
intval=(int *)pt;
}
void CNumPanel::OnChangeNum()
{
UpdateData(TRUE);
NeedUpdate=true;
SetTimer(1,1000,NULL);
}
BOOL CNumPanel::OnInitDialog()
{
CDynaPanel::OnInitDialog();
UpdateControl();
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CNumPanel::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
if(NeedUpdate)
{
theApp.StopEffects();
int OldValue=*intval;
*intval=m_NumVal;
if(!MyCSet->IsDataValid())
{
*intval=m_NumVal=OldValue;
UpdateData(FALSE);
}
NeedUpdate=false;
theApp.StartEffects();
}
CDynaPanel::OnTimer(nIDEvent);
}