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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

46 lines
1.5 KiB
C++

//==========================================================================//
// File: EffectLibrary.hpp //
// Project: gosFX //
// Contents: Base Effect Component //
//--------------------------------------------------------------------------//
// Date Who Modification //
// 10/07/98 JMA Created //
// //
//--------------------------------------------------------------------------//
// Copyright (C) 1997-1998, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//==========================================================================//
#pragma once
#include <gosFX\EffectLibrary.hpp>
class PP2KEffectLibrary:
public gosFX::EffectLibrary
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Constructors/Destructors
//
public:
NotationFile *HintFile;
PP2KEffectLibrary();
~PP2KEffectLibrary();
//----------------------------------------------------------------------------
// Shape table
//
public:
MidLevelRenderer::MLRShape*
UseShape(Stuff::MString& shape_file);
void
LoadDebrisArray(
gosFX::DebrisCloud__Specification *spec,
Stuff::MString& debris_file
);
protected:
Stuff::HashOf<MidLevelRenderer::MLRShape*, Stuff::MString>
m_shapeHash;
};