Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

52 lines
1.4 KiB
C++

#if !defined(AFX_VIEW3DCHILDWINDOW_H__5291EA12_420E_4B35_A0B2_6D59F1FBB232__INCLUDED_)
#define AFX_VIEW3DCHILDWINDOW_H__5291EA12_420E_4B35_A0B2_6D59F1FBB232__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// View3DChildWindow.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CView3DChildWindow frame
class CView3DChildWindow : public CFrameWnd
{
// DECLARE_DYNCREATE(CView3DChildWindow)
protected:
// Attributes
public:
// Operations
public:
void PostGosInit();
void Fix3DView();
bool GOSActive;
CView3DChildWindow(); // protected constructor used by dynamic creation
virtual ~CView3DChildWindow();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CView3DChildWindow)
protected:
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CView3DChildWindow)
afx_msg void OnClose();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_VIEW3DCHILDWINDOW_H__5291EA12_420E_4B35_A0B2_6D59F1FBB232__INCLUDED_)