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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

41 lines
1.0 KiB
C++

// FileNode.h: interface for the FileNode class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_FILENODE_H__E0A7188F_D467_4033_AF12_9402FF6B791E__INCLUDED_)
#define AFX_FILENODE_H__E0A7188F_D467_4033_AF12_9402FF6B791E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <Stuff\Stuff.hpp>
using namespace Stuff;
class FileNode
{
protected:
FileNode *Parent;
DynamicArrayOf<FileNode *> Children;
void RemoveChild(int loc);
void OrganizeTree(FileNode *root_node);
int ChildTot;
bool IsSorted;
const char *FileName;
public:
const char *GetName() {return FileName;}
FileNode *GetParent() {return Parent;}
void AddChild(FileNode *new_child);
void RemoveChild(FileNode *child) { RemoveChild(FindChild(child));}
void OrganizeTree();
int FindChild(FileNode *child);
FileNode(const char *fname);
virtual ~FileNode();
};
#endif // !defined(AFX_FILENODE_H__E0A7188F_D467_4033_AF12_9402FF6B791E__INCLUDED_)