Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

76 lines
1.5 KiB
C++

// ResourceBrowserDoc.cpp : implementation of the CResourceBrowserDoc class
//
#include "stdafx.h"
#include "ResourceBrowser.h"
#include "ResourceBrowserDoc.h"
#include <Adept\Adept.hpp>
#include <Stuff\Stuff.hpp>
using namespace Stuff;
/////////////////////////////////////////////////////////////////////////////
// CResourceBrowserDoc
IMPLEMENT_DYNCREATE(CResourceBrowserDoc, CDocument)
BEGIN_MESSAGE_MAP(CResourceBrowserDoc, CDocument)
//{{AFX_MSG_MAP(CResourceBrowserDoc)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CResourceBrowserDoc construction/destruction
CResourceBrowserDoc::CResourceBrowserDoc()
{
}
CResourceBrowserDoc::~CResourceBrowserDoc()
{
}
BOOL CResourceBrowserDoc::OnNewDocument()
{
if (!CDocument::OnNewDocument())
return FALSE;
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CResourceBrowserDoc serialization
void CResourceBrowserDoc::Serialize(CArchive& ar)
{
if (ar.IsStoring())
{
}
else
{
}
}
/////////////////////////////////////////////////////////////////////////////
// CResourceBrowserDoc diagnostics
#ifdef _DEBUG
void CResourceBrowserDoc::AssertValid() const
{
CDocument::AssertValid();
}
void CResourceBrowserDoc::Dump(CDumpContext& dc) const
{
CDocument::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CResourceBrowserDoc commands