Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

44 lines
888 B
C++

#ifndef CAMERAINFO_H_
#define CAMERAINFO_H_
#include <ElementRenderer\StateChange.hpp>
#include <Stuff\StuffHeaders.hpp>
#include"ViewSpline.h"
class CameraInfo
{
public:
enum CAMMODE {CM_TRACK,CM_FREE} ;
protected:
float CurTime,Vel;
void ValidateTime();
CAMMODE Mode;
public:
Stuff::Point3D Loc,TargetLoc;
Stuff::Vector3D Dir;
Stuff::Scalar CamTrackAlt,TarTrackAlt;
Stuff::Scalar NearClip,FarClip;
Stuff::Radian FOV;
ElementRenderer::StateChange State;
bool UseTarget,Animate,CamATrkFlg,TarATrkFlg;
SplineLoop *ViewLoop;
CameraInfo();
~CameraInfo();
float GetTime() { return CurTime;}
CAMMODE GetMode() { return Mode;}
void SetMode(CAMMODE cmd);
void SetTime(float tme);
void AddTime(float tme=0.1f);
float GetVel() {return Vel;}
void SetVel(float v) {Vel=v;}
void ZeroTime() ;
void UpdateCPos();
};
#endif