Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
// FeatureEditDlg.cpp : implementation file
|
|
//
|
|
|
|
#include "stdafx.h"
|
|
#include "tctb.h"
|
|
#include "FeatureEditDlg.h"
|
|
|
|
#ifdef _DEBUG
|
|
#define new DEBUG_NEW
|
|
#undef THIS_FILE
|
|
static char THIS_FILE[] = __FILE__;
|
|
#endif
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CFeatureEditDlg dialog
|
|
|
|
|
|
CFeatureEditDlg::CFeatureEditDlg(CWnd* pParent /*=NULL*/)
|
|
: CDialog(CFeatureEditDlg::IDD, pParent)
|
|
{
|
|
//{{AFX_DATA_INIT(CFeatureEditDlg)
|
|
m_NameEdit = _T("");
|
|
//}}AFX_DATA_INIT
|
|
}
|
|
|
|
|
|
void CFeatureEditDlg::DoDataExchange(CDataExchange* pDX)
|
|
{
|
|
CDialog::DoDataExchange(pDX);
|
|
//{{AFX_DATA_MAP(CFeatureEditDlg)
|
|
DDX_Text(pDX, IDC_NAMEEDIT, m_NameEdit);
|
|
//}}AFX_DATA_MAP
|
|
}
|
|
|
|
|
|
BEGIN_MESSAGE_MAP(CFeatureEditDlg, CDialog)
|
|
//{{AFX_MSG_MAP(CFeatureEditDlg)
|
|
// NOTE: the ClassWizard will add message map macros here
|
|
//}}AFX_MSG_MAP
|
|
END_MESSAGE_MAP()
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CFeatureEditDlg message handlers
|
|
|
|
void CFeatureEditDlg::SetData(Feature &fet)
|
|
{
|
|
m_NameEdit=fet.GetName();
|
|
}
|
|
|
|
void CFeatureEditDlg::GetData(Feature *fet)
|
|
{
|
|
//UpdateData(TRUE);
|
|
fet->SetName(m_NameEdit);
|
|
}
|