Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

51 lines
1.3 KiB
C++

#if !defined(AFX_FEATUREEDITDLG_H__4ED6B684_7E0B_11D2_840A_00A0C933BCAC__INCLUDED_)
#define AFX_FEATUREEDITDLG_H__4ED6B684_7E0B_11D2_840A_00A0C933BCAC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// FeatureEditDlg.h : header file
//
#include "Feature.h"
/////////////////////////////////////////////////////////////////////////////
// CFeatureEditDlg dialog
class CFeatureEditDlg : public CDialog
{
// Construction
public:
void GetData(Feature *fet);
void SetData(Feature &fet);
CFeatureEditDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CFeatureEditDlg)
enum { IDD = IDD_FEATUREEDIT };
CString m_NameEdit;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CFeatureEditDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CFeatureEditDlg)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_FEATUREEDITDLG_H__4ED6B684_7E0B_11D2_840A_00A0C933BCAC__INCLUDED_)