Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
#if !defined(AFX_FEATURESTAB_H__4ED6B682_7E0B_11D2_840A_00A0C933BCAC__INCLUDED_)
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#define AFX_FEATURESTAB_H__4ED6B682_7E0B_11D2_840A_00A0C933BCAC__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// FeaturesTab.h : header file
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//
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#include"PathList.h"
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/////////////////////////////////////////////////////////////////////////////
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// CFeaturesTab dialog
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class CFeaturesTab : public CPropertyPage
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{
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DECLARE_DYNCREATE(CFeaturesTab)
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// Construction
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public:
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void FillBranch(CString cpath);
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void UpdateList(CListBox *paths);
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void SetPathList(CPathList *plst) {PList=plst;}
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CFeaturesTab();
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~CFeaturesTab();
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CPathList *PList;
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// Dialog Data
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//{{AFX_DATA(CFeaturesTab)
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enum { IDD = IDD_FEATURES };
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CListCtrl m_FList;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generate virtual function overrides
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//{{AFX_VIRTUAL(CFeaturesTab)
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public:
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virtual BOOL OnSetActive();
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CFeaturesTab)
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virtual BOOL OnInitDialog();
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afx_msg void OnDblclkFeaturelist(NMHDR* pNMHDR, LRESULT* pResult);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_FEATURESTAB_H__4ED6B682_7E0B_11D2_840A_00A0C933BCAC__INCLUDED_)
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