Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

56 lines
1.5 KiB
C++

#if !defined(AFX_FEATURESTAB_H__4ED6B682_7E0B_11D2_840A_00A0C933BCAC__INCLUDED_)
#define AFX_FEATURESTAB_H__4ED6B682_7E0B_11D2_840A_00A0C933BCAC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// FeaturesTab.h : header file
//
#include"PathList.h"
/////////////////////////////////////////////////////////////////////////////
// CFeaturesTab dialog
class CFeaturesTab : public CPropertyPage
{
DECLARE_DYNCREATE(CFeaturesTab)
// Construction
public:
void FillBranch(CString cpath);
void UpdateList(CListBox *paths);
void SetPathList(CPathList *plst) {PList=plst;}
CFeaturesTab();
~CFeaturesTab();
CPathList *PList;
// Dialog Data
//{{AFX_DATA(CFeaturesTab)
enum { IDD = IDD_FEATURES };
CListCtrl m_FList;
//}}AFX_DATA
// Overrides
// ClassWizard generate virtual function overrides
//{{AFX_VIRTUAL(CFeaturesTab)
public:
virtual BOOL OnSetActive();
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CFeaturesTab)
virtual BOOL OnInitDialog();
afx_msg void OnDblclkFeaturelist(NMHDR* pNMHDR, LRESULT* pResult);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_FEATURESTAB_H__4ED6B682_7E0B_11D2_840A_00A0C933BCAC__INCLUDED_)