Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

42 lines
1.2 KiB
C++

#if !defined(AFX_LIMITEDFILEDIALOG_H__76210A85_6FE0_11D2_8409_00A0C933BCAC__INCLUDED_)
#define AFX_LIMITEDFILEDIALOG_H__76210A85_6FE0_11D2_8409_00A0C933BCAC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// LimitedFileDialog.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CLimitedFileDialog dialog
class CLimitedFileDialog : public CFileDialog
{
DECLARE_DYNAMIC(CLimitedFileDialog)
public:
void SetDir(CString &dir);
void OnFolderChange();
CLimitedFileDialog(BOOL bOpenFileDialog, // TRUE for FileOpen, FALSE for FileSaveAs
LPCTSTR lpszDefExt = NULL,
LPCTSTR lpszFileName = NULL,
DWORD dwFlags = OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,
LPCTSTR lpszFilter = NULL,
CWnd* pParentWnd = NULL);
CString wstr;
protected:
CString Path;
//{{AFX_MSG(CLimitedFileDialog)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_LIMITEDFILEDIALOG_H__76210A85_6FE0_11D2_8409_00A0C933BCAC__INCLUDED_)