Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

34 lines
601 B
INI

[Miscellaneous]
Texturepath=C:\data\source\MW4\Content\Textures\
OutputPath=C:\
OutputName=MegaTest
[HeightField]
DeltaX=5
DeltaY=0.5
DeltaZ=5
HeightField=C:\data\System\Guest\Data\HFC_256.TGA
SmoothingPasses=2
PolyCount=5000
BucketSize=100
[BaseTexture]
NumberOfLevels=3
BaseName=NewStuff2\TMC_2K
BorderPixels=2
LevelInfo=NewStuff2\TMC_2K.abn
[DetailTexture]
DetailTexture=Detail2
DetailRatio=8.0
DetailFadeBegin=96
DetailFadeEnd=128
//Possible alpha modes
// OneZero
// OneOne
// AlphaOne
// OneAlpha
// AlphaInvAlpha
// OneInvAlpha
DetailAlphaMode=AlphaInvAlpha