Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
107 lines
1.9 KiB
C++
107 lines
1.9 KiB
C++
#ifndef MAP_INCLUDED // -*- C++ -*-
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#define MAP_INCLUDED
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#include <stdlib.h>
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#include <iostream.h>
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#include "Geom.hpp"
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class Map
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{
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public:
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int width;
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int height;
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int depth; // in bits
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real min, max;
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real operator()(int i, int j) { return eval(i,j); }
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real operator()(real i, real j) { return eval((int)i,(int)j); }
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real eval(real i, real j) { return eval((int)i,(int)j); }
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virtual real eval(int i, int j) = 0;
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virtual void rawRead(istream&) = 0;
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virtual void textRead(istream&) = 0;
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virtual void *getBlock() { return NULL; }
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virtual void findLimits();
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};
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extern Map *readPGM(istream&);
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template<class T>
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class DirectMap : public Map
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{
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T *data;
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public:
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inline T& ref(int i,int j)
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{
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#ifdef SAFETY
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assert(i>=0); assert(j>=0); assert(i<width); assert(j<height);
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#endif
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return data[j*width + i];
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}
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DirectMap(int width, int height);
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real eval(int i, int j) { return (real)ref(i,j); }
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void *getBlock() { return data; }
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void rawRead(istream&);
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void textRead(istream&);
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};
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typedef DirectMap<unsigned char> ByteMap;
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typedef DirectMap<unsigned short> ShortMap;
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typedef DirectMap<unsigned int> WordMap;
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typedef DirectMap<real> RealMap;
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template<class T>
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DirectMap<T>::DirectMap(int w, int h)
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{
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width = w;
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height = h;
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depth = sizeof(T) << 3;
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data = (T *)calloc(w*h, sizeof(T));
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}
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template<class T>
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void DirectMap<T>::rawRead(istream& in)
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{
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char *loc = (char *)data;
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int target = width*height*sizeof(T);
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while( target>0 )
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{
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in.read(loc, target);
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target -= in.gcount();
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loc += in.gcount();
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}
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}
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template<class T>
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void DirectMap<T>::textRead(istream& in)
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{
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for(int j=0;j<height;j++)
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for(int i=0;i<width;i++)
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{
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real val;
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in >> val;
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ref(i,j) = (T)val;
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}
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}
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#endif
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