Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

106 lines
2.7 KiB
C++

// autoconfigDlg.h : header file
//
#if !defined(AFX_AUTOCONFIGDLG_H__3FCF4961_163C_4234_90A2_673C4C804F74__INCLUDED_)
#define AFX_AUTOCONFIGDLG_H__3FCF4961_163C_4234_90A2_673C4C804F74__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#if !defined(STUFF_STUFF_HPP)
#include "Stuff\Stuff.hpp"
#endif
/////////////////////////////////////////////////////////////////////////////
// CAutoconfigDlg dialog
class CAutoconfigDlg : public CDialog
{
// Construction
public:
CAutoconfigDlg(CWnd* pParent = NULL); // standard constructor
~CAutoconfigDlg();
// Dialog Data
//{{AFX_DATA(CAutoconfigDlg)
enum { IDD = IDD_AUTOCONFIG_DIALOG };
CComboBox m_FontSize;
CComboBox m_AntiAliasList;
CComboBox m_MachineList;
CButton m_SimBut;
CButton m_AdvBut;
CComboBox m_ShadowList;
CComboBox m_WaterList;
CComboBox m_VideCardList;
CComboBox m_VertexLightList;
CComboBox m_TextureLevelList;
CComboBox m_TerrainLevelList;
CComboBox m_SDetailList;
CComboBox m_ScreenResList;
CComboBox m_NoBlendList;
CComboBox m_MusicList;
CComboBox m_MultiTextureList;
CComboBox m_MaxLightsList;
CComboBox m_LODLevelList;
CComboBox m_LightMapList;
CComboBox m_FootStepList;
CComboBox m_EffectList;
CComboBox m_DetailList;
CComboBox m_CultList;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAutoconfigDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
public:
void AutoDetectLevel(int device);
void Save(bool killgame=false);
void InitComboBoxes(void);
void InitGos(void);
void GetResList();
void DefaultToLevel(int lev);
DWORD GetDeviceMemory(int dev);
int BestDevice();
int GetModeInList(int xval,int yval,int dep);
HWND Window;
bool gosCreated;
CRect OrgRect;
bool BadCard[16];
// Implementation
protected:
HICON m_hIcon;
void SetDlgMode(bool simple);
// Generated message map functions
//{{AFX_MSG(CAutoconfigDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnTest();
afx_msg void OnClose();
afx_msg void OnExit();
afx_msg void OnSelchangeVideocard();
afx_msg void OnAdvanced();
afx_msg void OnSimple();
afx_msg void OnSelchangeMachine();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_AUTOCONFIGDLG_H__3FCF4961_163C_4234_90A2_673C4C804F74__INCLUDED_)